Source code for ggame.sound

try:
    from ggame.sysdeps import *
except:
    from sysdeps import *

[docs]class SoundAsset(object): """ Class representing a single sound asset (sound file, such as .mp3 or .wav). :param str url: The URL or file name of the desired sound. Sound file formats may include `.wav` or `.mp3`, subject to browser compatibility. :returns: The asset instance """ def __init__(self, url): self.url = url """ A string containing the url or name of the asset file. """
[docs]class Sound(object): """ The Sound class represents a sound, with methods for controlling when and how the sound is played in the application. :param SoundAsset asset: A valid :class:`SoundAsset` instance. :returns: the Sound instance """ def __init__(self, asset): self.asset = asset """ A reference to the sound asset instance. """ self.SND = SND_Sound(self.asset.url) """ A reference to the underlying sound object provided by the system. """ self.SND.load()
[docs] def play(self): """ Play the sound once. """ self.stop() self.SND.play()
[docs] def loop(self): """ Play the sound continuously, looping forever. """ self.stop() self.SND.loop() self.SND.play()
[docs] def stop(self): """ Stop playing the sound. """ self.SND.stop()
@property def volume(self): """ The volume property is a number ranging from 0-100 that represents the volume or intensity of the sound when it is playing. """ return self.SND.getVolume() @volume.setter def volume(self, value): self.SND.setVolume(value)